Edge Magazine has posted a new review of the recently released Diablo III from Blizzard Entertainment. The long awaited third installment in the action RPG series once again returns players to the demon plagued world of Sanctuary.
From the review:
Diablo III is filled with marvels – its fantasy world has been redrawn in rich colours and mineral textures, eschewing po-faced Tolkien influences for the pulpiness of a horror comic as it paints its forests and oases in deep turquoises and throbbing reds. These environments provide pacing as well as atmosphere, and quests send you between towns, vast explorative areas, and a variety of internal spaces that defy the 'dungeon' classification. Blizzard's tilesets can handle anything from the balanced architecture of cathedrals to the organic sprawl of spiders' nests, and it's nearly impossible to tell when you've switched between designed landscapes and randomisation.
The game's filled with detailing, too, from midnight springs turning jerry-rigged waterwheels to useful clutter, such as walls and chandeliers primed to collapse on your foes. The monsters, meanwhile, are a wonder to behold and a joy to destroy, whether they're Writhing Deceivers (fat, snake-bodied menaces wriggling on scaly bellies) or Grotesques (tottering doughballs that explode when killed and can set off chain reactions). Dune Dervishes, meanwhile, are spectral hard men who spin at you with bladed skirts. They're joined, in the space of just a single area, by a set of gruesome delights bearing names such as Gore Harrier, Spine Hewer and Copperfang Lurker. There's certainly nothing wrong with Diablo's imagination.